![]() Have we achieved what we expected? That will need more tests to tell. In the Samorost 3 achievement guide we’ll show there are 30 Achievements (0 Secret Achievements) to earn in the Mobile, Mac and PC versions. We wish they will appear to be some familiar elements to puzzle game lovers but will still have LUNA’s own twist, as we tried to blend them more into the environment and story. The Samorost 3 achievements guide lists every achievement for this PC, Mac & Mobile puzzle-adventure game and tells you how to get and unlock them all. These include: a music puzzle, a cooking challenge and two maze designs. So after all these adjustments, we picked back some ideas we previously threw away and looked for a good place for them again in LUNA. Otherwise it may be an unlimited puzzle design people could look up to all the time! However, we find it’s a shame that such a brilliantly designed puzzle had almost nothing to do with the storyline whatsoever! It was so isolated from the whole thing that it left us a bit disappointed. Simply gazing at some of Samorost 3s landscapes can evoke the fuzzy feeling of moss, the cold smoothness of stone, the roughness of coral, or the straw-like strands of a coconut shell. It was no doubt many people’s favorite puzzle in the game, it was very neatly designed, easy to understand, yet quite challenging (it's not a short progress) but you never felt a dull moment because even by making the wrong choice, you still get to see some super fun animation showing random results. We realized that it's really down to how one puzzle design plays along with your game's atmosphere and storyline. The logic tricks could be so clever but if that has nothing to do with the development of the story, it could be dull or leave people confused.Īs some of you might remember one of the very interesting puzzles from Samorost 3, the one that you need to arrange the cards in the little box to complete a story. It also reminded us to re-play some of our favorite games and pick up which one element that touches us the most from it. So we relooked some of the ideas we once put aside just because we thought they were not original enough, re-valued the design and took out the core goodness of it, analyzed why people enjoy these type of puzzles over and over, and why some continue to give us a fresh feeling but some failed. It worked for a couple of levels and did give people a wow factor, but then during the further game tests we realized this could develop into a new issue: once players figure out the logic behind, it becomes very fun and challenging to play, but if the logic is too exclusive, has no continuity with the previous level, or is simply by its own and totally isolated from the story, in another word, just trying to be clever, then most of the players will find it less enjoyable and don't feel the sense of achievement we hoped for. ![]() In the early developing days, we were deliberately trying to avoid the puzzle routines which can be found in most puzzle games in order to achieve a higher overall level of uniqueness. When we're frustrated and feel some design is heading towards a dead end, our friends and family always comfort us by saying: one door closes but a window will open, don't give up! But during Halloween we might say: if this happens, your house is probably haunted!ĭuring our game play development, there has been an issue we always seem to be struggling with: When does a puzzle routine become Classic or Cliché? ■ Orientation on the terrain: using a compass and binoculars.Now, here are some dev thought + design challenges we’d like to share with you. ■ The presence of various missions related to mushrooms and searching for items. ■ The presence of hunger and thirst in the mushroom picker, the possibility of injury and snake bite. This guide was made in case you didnt feel like going to each area of the game and unlocking the books every single puzzle to see the art. ■ Presence of venomous snakes in the forest. 40 ratings Samorost 3 - Sketch Art Book By ArtiTice This guide shows pages from the sketch book that is unlocked from each area within the game. ■ Improve the hut and equipment of the mushroom picker. ■ Classification of fungi by their type, rarity, and value. ■ 100 types of real-life mushrooms, both edible and inedible, encyclopedia of mushrooms. ■ Large location for exploring and collecting mushrooms. Plan your route, try not to get lost in the forest and return to the hut in time. ![]() ![]() You will be able to find 100 types of real mushrooms growing in large areas of coniferous forests. ![]() You will play the role of a mushroom picker living in a hut. Collect mushrooms, enjoy walking in the forest, complete missions, improve your hut and your equipment. Mushroom Picker Simulator is a mushroom search and collection simulator that will involve you in hunting many different mushrooms growing in the wild. ![]()
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